Monday, 5 June 2017

Bug Fix - V 0.4.1

I've done a bug fix for minor image issues and events.

Your current V 0.4 saves will work so just copy and paste into new game folder.

Sorry for the bugs and thank you to all who have pointed them out for me.

Enjoy

Happy Monday... I guess.


P.S - I've started using Mega instead of Google Drive for the moment since I believe Mega is more universally used.  Don't want to use both since it takes alot of time to upload plus bandwith.

You can find the new link in the Download Tab.




Friday, 26 May 2017

V 0.4 Is Out!

Hey all,

V - 0.4 is now ready

Please report any bugs you may encounter and I will fix them as best I can.

I went through it myself but I'm really drained at the moment so I may have missed something.

Anyways enjoy!

Link is on the download page
Also see new walkthrough page.

You will need to start fresh! Sorry!

Also will be updating the walkthrough page in the coming days... any questions please ask there so I can see them all in one place.

Tuesday, 23 May 2017

Mechanical Complete!

Good Night everyone!


So the mechanical is all done and reworked... Again!
Now I am confident that V0.4 will be out in the next couple of days...
Pending my playthrough... Bug test!

To note why this took so long... I had many different events tying up valuable resources... I need the resources because I can't code etc etc.... You've heard me say it beore... So with the workarounds I've implemented in the game now I have freed up alot and can continue this game further without many problems.

You'll need to start from scratch maybe I'll include one of the saved games I'll have from my playthrough so to give you a head start...

That being said the walkthrough I'm working on that to release with the game... It's alot of different events in 3 different towns... yes you heard me town 3 Tundrund is now going to be fully active and explorable and not how it was in the last release... there will be atleast one major event there and a couple small minor ones for the moment.  Some of the current existing events have been furthered aswell... so look to the walkthrough or ask me here... and I'll be happy to oblige with any help I can give.

Stick with me now... the release will be here I'm hoping for you to play by the weekend.

It's been difficult to manage the game with my job being so terribly demanding recently... it is currently passing midnight and I was working on it right up until I started typing this post.

Well boohoo.  Anyways enough sob story... Hope you guys enjoy

Stay tuned!

Wednesday, 17 May 2017

It's Still ALIVE!

I'm still working.. and it's working I think... but I'm not happy because there's not many new events and not a lot of furthering on existing ones...

The world seems barren so I'll give you a proper update with a walk through rather than a small update which everyone will fly through in 20 minutes.

Look for it soon....

Happy Hump Day!


Friday, 31 March 2017

Issues

Good Morning,

So my reworking has hit a few too many bugs... I'm back to trying to figure out how to fix them... sorry again for the delays.

I understand if everyone now is really frustrated with my work quality and how slow I have been.  I want to apologize and hope that I have some good will with everyone to bear with me just a little while longer while I sort this all out.

I'll let everyone know more as soon as I know.

Take Care everyone


Sunday, 19 March 2017

Future!

Hey all,

Don't worry I'm not wasting time...

I'm moving into bug testing V 0.4! That is correct!

This post is however not regarding just that!  Many months ago I had said that I wanted to start another game with my own drawings and original characters...

Well I had been drawing alongside working on Holimate Stone so I thought I'd share some of the new characters I had drawn up.

Well enjoy and look for the update in the coming days!
Let me know what you think of the characters aswell....

Thanks and hope everyone had a great weekend!


Thursday, 2 March 2017

Update

Been Awhile everyone,

First off I want to apologize for the quiet period.

I was hard at work in both RL and Gamelife... I have reworked most of the system... and freed up some resources... I still have to bug test to make sure everything works accordingly...

That being said I have added more events... just a few as I could sneak them in to the game while I was reworking it...

This probably doesn't count for much but... 2 - 3 weeks and 0.4 will be out there for everyone I don't know how much more content I can add by then but I'll try my best hopefully that's good enough...

Walk through will definitely be in there for everyone wandering around in the game trying to figure out what's what.... also will hopefully have some kind of placeholder text to end events that aren't completed.

till then...

Have Fun!



Friday, 13 January 2017

Amateur Hour!

Sorry guys!

I wanted to post this sooner but I know whoever is frequenting my blog is waiting patiently for the game's new update so I'll tell you the problem that I'm facing!

I went through RPGmakerVX ace resources way too quickly.   This is where my amateurism really shows now.  I used way too many of the built in switches that I need for events and triggering and etc. and I'm re-working most of the mechanics since I can't code at all.

Sloppy on my part and I am really sorry.  I have been working on the game but recently my RL job has been kicking my ass and I have intermittenly been fixing my past mistakes with the game.

I'll definitely give you guys a walk through with the next release with completed events and how to achieve them. 

Some have asked for a hard deadline... but I don't know could be a month before I've completely reworked the events so I can free up some switches and not have game breaking bugs.  I don't want to do that to you guys where you play and all of sudden BAM! Game Destruction!

So in short I'm trying and I'm really sorry for the delay!

Have a Great Day everyone!

Monday, 5 December 2016

Update

Hello Everyone,

Let's Get into it...

Sorry about the massive delay and lack of posts... Work has been a bit crazy and I'm all over the place.  I wanted to apologize to everyone waiting patiently as I am working on it as much as I can between work and other things haven't had much time to devote to it.

There have been a few people asking for a guide I will try my best to have it in the next release.  I really appreciate everyone's patience I am still here and still working I will try to get something to you asap!

In the mean time thank you for sticking around and I will do my best to have it out there for you guys soon!

Take Care everyone!

Tuesday, 18 October 2016

Whoa!

How's everyone!

I noticed a sudden boom on my blog... I have seen Holimate Stone appearing on various websites... sweet!

Loving the exposure... So as you guys know I've been drawing and working on the game... with my limited time... I've been managing both pretty well I think... Slow but pretty well.

Anyways I was reworking some of the functions in the game so I could make it flow better and get the events to fire properly pretty gruelling stuff but nonetheless working on it as we speak.  I'll have an update for V 0.4 soon maybe in a couple weeks. 

For now here are some Characters that I have drawn... thinking if I should add them in Holimate Stone or perhaps another project... Take a look and let me know what you guys think.